Music & Sound Design
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Ubisoft Massive

 I am currently unable to talk about the project I worked on but I will share a brief description of my work responsibilities instead.

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My title was Music Designer/Music Implementer and my main task was to design & create systems for music playback in the game.

In order to do the implementation of these systems and audio files I use, Snowdrop, Massive’s own game engine, & Wwise.

I also communicated, guide and help the composer in any way I could so that his work aligns with the Audio Vision & feels good in the final game.

My work also entailed a lot of editing & “remixing” musical assets.

Occasionally I also did Sound Design.