Music & Sound Design
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Sharkmob

I worked on several projects whilst working at Sharkmob. The main project am I unable to speak of at this point but I also did plenty of work at Bloodhunt. Therefore I will share some work I did for Bloodhunt whereas I will only mention my work responsibilities on the other one.

At Sharkmob I was hired as a Sound Designer and I worked with all kinds of sound design tasks. Among my responsibilites were editing and designing & implementing assets, working with dialogue and actors, remixing and implementing music, designing systems for music & sfx and planning.


I worked with remixing, implementing & designing music assets and systems for Bloodhunt. The soundtrack was composed by Atanas Valkov. He delivered the stems to Sharkmob and then I was given the job of making them fit the game. I was given a theme for the various clans and then my job was to make 10-12 versions per clan. Some of the variations ended up closer to the original material and some were more ambient and experimental. Then I used that approach on the rest of the soundtrack.

I also worked on the implementation of the music system (in wwise and Unreal) with the help of the audio programmer.

(wip) I will add examples of music here soon!

Here’s a video where I briefly talk about the work I did for Bloodhunt.

On the other project I worked on I had broader responsibilities and worked with sfx creation & implementation, voice design, audio system design and music design. I also helped plan and organize the audio team.